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What’s new in VR: Meta, Apple and Android XR

Conceptual illustration of a person using a VR headset to interact with digital architecture in a museum
This autumn’s VR developments point to a shift beyond gaming: new glasses formats, interfaces combining eyes and hands, and tools for bringing extended reality into the workplace. A product announcement, however, is not the same as availability. This overview distinguishes confirmed announcements...

virtual reality, virtual reality, virtual reality, xr

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Reimagining culture for women with ADHD through immersion.

eclox VR AR INCLUSION
Cultural Inclusion and Mental Health: Transforming Museums with Virtual Reality for Women with Inattentive ADHD The intersection of technology, art, and social inclusion is redefining cultural experiences in museums. With the rise of disorders like ADHD and the growing interest in immersive solutions,...

ADHD, Cultural inclusion through technology, eclox, Immersive museum experiences, virtual reality, Virtual reality accessibility

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Parallel Worlds: The Journey of Eclox

ECLOX HISTORIA REAL EMOTIONS VIRTUAL REALITY AI
Parallel Worlds: The Journey of Eclox In a corner of the universe where reality intertwines with fantasy, there exists a story that transcends the boundaries of space and time. “Parallel Worlds: The Journey of Eclox” immerses us in an extraordinary journey, an odyssey that begins at...

AI, artificial intelligence, artificial intelligence, artificial intelligence, artificial intelligence, eclox, eclox, real emotions, tales, vr

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